/*** * * Copyright (c) 1999, 2000, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined ( WEAPONINFOH ) #define WEAPONINFOH #ifdef _WIN32 #pragma once #endif // Info about weapons player might have in his/her possession typedef struct weapon_data_s { int m_iId; int m_iClip; float m_flNextPrimaryAttack; float m_flNextSecondaryAttack; float m_flTimeWeaponIdle; int m_fInReload; int m_fInSpecialReload; float m_flNextReload; float m_flPumpTime; float m_fReloadTime; float m_fAimedDamage; float m_fNextAimBonus; int m_fInZoom; int m_iWeaponState; int iuser1; int iuser2; int iuser3; int iuser4; float fuser1; float fuser2; float fuser3; float fuser4; } weapon_data_t; #endif
# | Change | User | Description | Committed | |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/common/weaponinfo.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |