// ClientDirUser.cpp: implementation of the ClientDirUser class. // ////////////////////////////////////////////////////////////////////// #include "stdhdrs.h" #include "strbuf.h" #include "error.h" #include "filesys.h" #include "clientuser.h" #include "listnode.h" #include "ClientDirUser.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// void ClientDirUser::OutputInfo(char level, const_char* data) { if (maxresults && (results > maxresults)) return; if (changeflag == TRUE) { OutputChanges(data); return; } /* Each line of output is a directory name; for example: * //depot/foo/bar * Very little needs to be done in the way of parsing. */ StrBuf dir = StrBuf(); dir.Append(data); //Put all the output into this StrBuf dirs.Append(dir); //and append it to the list. results++; } void ClientDirUser::OutputChanges(const_char * data) { StrBuf change = StrBuf(); change.Append(data); if (change.Length() > 78) change.SetLength(78); //Truncate output over 78 chars - space is valuable. change.Append("\n"); //This function is called once per line, and the data doesn't include a newline. changes.Append(&change); //Note that changes is a StrBuf, not a ListList. } ClientDirUser::ClientDirUser() { results = 0; } ClientDirUser::~ClientDirUser() { }
# | Change | User | Description | Committed | |
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#3 | 1689 | Sam Stafford |
Integrate 02.1 API and code cleanup to P4HL. Lots of work. Phew. |
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#2 | 1024 | Sam Stafford |
Reworked entity creation in most cases - it's done one at a time now rather than all at once. This allows us to have more entities than the previous limit of 130, and also looks a little nicer. Folders and files now pop into existence instantly instead of sliding - makes navigation easier. Depots still slide because there typically aren't as many of them (okay, I might eventually make them pop too, but I'm tired now). Revisions slide because it looks really cool - like a waterfall pouring out of the file. The upper limit to entities is now due to the "visible entity packet" thing, which I'm certain I have no control over - it's as high as it can possibly be right now. |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/ClientDirUser.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |