/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" class CAirtank : public CGrenade { void Spawn( void ); void Precache( void ); void EXPORT TankThink( void ); void EXPORT TankTouch( CBaseEntity *pOther ); int BloodColor( void ) { return DONT_BLEED; }; void Killed( entvars_t *pevAttacker, int iGib ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; int m_state; }; LINK_ENTITY_TO_CLASS( item_airtank, CAirtank ); TYPEDESCRIPTION CAirtank::m_SaveData[] = { DEFINE_FIELD( CAirtank, m_state, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CAirtank, CGrenade ); void CAirtank :: Spawn( void ) { Precache( ); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/w_oxygen.mdl"); UTIL_SetSize(pev, Vector( -16, -16, 0), Vector(16, 16, 36)); UTIL_SetOrigin( pev, pev->origin ); SetTouch( TankTouch ); SetThink( TankThink ); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_YES; pev->health = 20; pev->dmg = 50; m_state = 1; } void CAirtank::Precache( void ) { PRECACHE_MODEL("models/w_oxygen.mdl"); PRECACHE_SOUND("doors/aliendoor3.wav"); } void CAirtank :: Killed( entvars_t *pevAttacker, int iGib ) { pev->owner = ENT( pevAttacker ); // UNDONE: this should make a big bubble cloud, not an explosion Explode( pev->origin, Vector( 0, 0, -1 ) ); } void CAirtank::TankThink( void ) { // Fire trigger m_state = 1; SUB_UseTargets( this, USE_TOGGLE, 0 ); } void CAirtank::TankTouch( CBaseEntity *pOther ) { if ( !pOther->IsPlayer() ) return; if (!m_state) { // "no oxygen" sound EMIT_SOUND( ENT(pev), CHAN_BODY, "player/pl_swim2.wav", 1.0, ATTN_NORM ); return; } // give player 12 more seconds of air pOther->pev->air_finished = gpGlobals->time + 12; // suit recharge sound EMIT_SOUND( ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", 1.0, ATTN_NORM ); // recharge airtank in 30 seconds pev->nextthink = gpGlobals->time + 30; m_state = 0; SUB_UseTargets( this, USE_TOGGLE, 1 ); }
# | Change | User | Description | Committed | |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/airtank.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |