// clientluser.cpp: implementation of the ClientLuser class. // ////////////////////////////////////////////////////////////////////// #include "stdhdrs.h" #include "strbuf.h" #include "error.h" #include "filesys.h" #include "clientuser.h" #include "listnode.h" #include "clientluser.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ClientLuser::ClientLuser() { message = StrBuf(); } /* This function is almost identical to the default implementation of * ClientUser::OutputInfo. The only difference is that it appends to * a StrBuf instead of printing to stdout. */ void ClientLuser::OutputInfo( char level, const_char *data ) { /* The *data pointer points at the first byte of the text.*/ switch( level ) { default: case '0': break; case '1': message.Append( "... " ); break; case '2': message.Append( "... ... " ); break; } message.Append( data); //Copy *data into the message StrBuf. message.Append("\n"); //Add a newline. } /* For our purposes we only really care about 500 bytes worth of * text, so might as well conserve memory by discarding anything * over that. */ void ClientLuser::OutputText( const_char *data, int length ) { if (length < 500) { message.Append(data, length); } else { message.Append(data, 500); } return; } ClientLuser::~ClientLuser() { }
# | Change | User | Description | Committed | |
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#2 | 1689 | Sam Stafford |
Integrate 02.1 API and code cleanup to P4HL. Lots of work. Phew. |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/clientluser.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |