/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== h_cycler.cpp ======================================================== The Halflife Cycler Monsters */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "animation.h" #include "weapons.h" #include "player.h" #define TEMP_FOR_SCREEN_SHOTS #ifdef TEMP_FOR_SCREEN_SHOTS //=================================================== class CCycler : public CBaseMonster { public: void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); } int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void Spawn( void ); void Think( void ); //void Pain( float flDamage ); void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); // Don't treat as a live target virtual BOOL IsAlive( void ) { return FALSE; } virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; int m_animate; }; TYPEDESCRIPTION CCycler::m_SaveData[] = { DEFINE_FIELD( CCycler, m_animate, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CCycler, CBaseMonster ); // // we should get rid of all the other cyclers and replace them with this. // class CGenericCycler : public CCycler { public: void Spawn( void ) { GenericCyclerSpawn( (char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); } }; LINK_ENTITY_TO_CLASS( cycler, CGenericCycler ); // Probe droid imported for tech demo compatibility // // PROBE DROID // class CCyclerProbe : public CCycler { public: void Spawn( void ); }; LINK_ENTITY_TO_CLASS( cycler_prdroid, CCyclerProbe ); void CCyclerProbe :: Spawn( void ) { pev->origin = pev->origin + Vector ( 0, 0, 16 ); GenericCyclerSpawn( "models/prdroid.mdl", Vector(-16,-16,-16), Vector(16,16,16)); } // Cycler member functions void CCycler :: GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) { if (!szModel || !*szModel) { ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z ); REMOVE_ENTITY(ENT(pev)); return; } pev->classname = MAKE_STRING("cycler"); PRECACHE_MODEL( szModel ); SET_MODEL(ENT(pev), szModel); CCycler::Spawn( ); UTIL_SetSize(pev, vecMin, vecMax); } void CCycler :: Spawn( ) { InitBoneControllers(); pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; pev->takedamage = DAMAGE_YES; pev->effects = 0; pev->health = 80000;// no cycler should die pev->yaw_speed = 5; pev->ideal_yaw = pev->angles.y; ChangeYaw( 360 ); m_flFrameRate = 75; m_flGroundSpeed = 0; pev->nextthink += 1.0; ResetSequenceInfo( ); if (pev->sequence != 0 || pev->frame != 0) { m_animate = 0; pev->framerate = 0; } else { m_animate = 1; } } // // cycler think // void CCycler :: Think( void ) { pev->nextthink = gpGlobals->time + 0.1; if (m_animate) { StudioFrameAdvance ( ); } if (m_fSequenceFinished && !m_fSequenceLoops) { // ResetSequenceInfo(); // hack to avoid reloading model every frame pev->animtime = gpGlobals->time; pev->framerate = 1.0; m_fSequenceFinished = FALSE; m_flLastEventCheck = gpGlobals->time; pev->frame = 0; if (!m_animate) pev->framerate = 0.0; // FIX: don't reset framerate } } // // CyclerUse - starts a rotation trend // void CCycler :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { m_animate = !m_animate; if (m_animate) pev->framerate = 1.0; else pev->framerate = 0.0; } // // CyclerPain , changes sequences when shot // //void CCycler :: Pain( float flDamage ) int CCycler :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) { if (m_animate) { pev->sequence++; ResetSequenceInfo( ); if (m_flFrameRate == 0.0) { pev->sequence = 0; ResetSequenceInfo( ); } pev->frame = 0; } else { pev->framerate = 1.0; StudioFrameAdvance ( 0.1 ); pev->framerate = 0; ALERT( at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame ); } return 0; } #endif class CCyclerSprite : public CBaseEntity { public: void Spawn( void ); void Think( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); } virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void Animate( float frames ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0; } int m_animate; float m_lastTime; float m_maxFrame; }; LINK_ENTITY_TO_CLASS( cycler_sprite, CCyclerSprite ); TYPEDESCRIPTION CCyclerSprite::m_SaveData[] = { DEFINE_FIELD( CCyclerSprite, m_animate, FIELD_INTEGER ), DEFINE_FIELD( CCyclerSprite, m_lastTime, FIELD_TIME ), DEFINE_FIELD( CCyclerSprite, m_maxFrame, FIELD_FLOAT ), }; IMPLEMENT_SAVERESTORE( CCyclerSprite, CBaseEntity ); void CCyclerSprite::Spawn( void ) { pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; pev->takedamage = DAMAGE_YES; pev->effects = 0; pev->frame = 0; pev->nextthink = gpGlobals->time + 0.1; m_animate = 1; m_lastTime = gpGlobals->time; PRECACHE_MODEL( (char *)STRING(pev->model) ); SET_MODEL( ENT(pev), STRING(pev->model) ); m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; } void CCyclerSprite::Think( void ) { if ( ShouldAnimate() ) Animate( pev->framerate * (gpGlobals->time - m_lastTime) ); pev->nextthink = gpGlobals->time + 0.1; m_lastTime = gpGlobals->time; } void CCyclerSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { m_animate = !m_animate; ALERT( at_console, "Sprite: %s\n", STRING(pev->model) ); } int CCyclerSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) { if ( m_maxFrame > 1.0 ) { Animate( 1.0 ); } return 1; } void CCyclerSprite::Animate( float frames ) { pev->frame += frames; if ( m_maxFrame > 0 ) pev->frame = fmod( pev->frame, m_maxFrame ); } class CWeaponCycler : public CBasePlayerWeapon { public: void Spawn( void ); int iItemSlot( void ) { return 1; } int GetItemInfo(ItemInfo *p) {return 0; } void PrimaryAttack( void ); void SecondaryAttack( void ); BOOL Deploy( void ); void Holster( int skiplocal = 0 ); int m_iszModel; int m_iModel; }; LINK_ENTITY_TO_CLASS( cycler_weapon, CWeaponCycler ); void CWeaponCycler::Spawn( ) { pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_NONE; PRECACHE_MODEL( (char *)STRING(pev->model) ); SET_MODEL( ENT(pev), STRING(pev->model) ); m_iszModel = pev->model; m_iModel = pev->modelindex; UTIL_SetOrigin( pev, pev->origin ); UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); SetTouch( DefaultTouch ); } BOOL CWeaponCycler::Deploy( ) { m_pPlayer->pev->viewmodel = m_iszModel; m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0; SendWeaponAnim( 0 ); m_iClip = 0; return TRUE; } void CWeaponCycler::Holster( int skiplocal /* = 0 */ ) { m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; } void CWeaponCycler::PrimaryAttack() { SendWeaponAnim( pev->sequence ); m_flNextPrimaryAttack = gpGlobals->time + 0.3; } void CWeaponCycler::SecondaryAttack( void ) { float flFrameRate, flGroundSpeed; pev->sequence = (pev->sequence + 1) % 8; pev->modelindex = m_iModel; void *pmodel = GET_MODEL_PTR( ENT(pev) ); GetSequenceInfo( pmodel, pev, &flFrameRate, &flGroundSpeed ); pev->modelindex = 0; if (flFrameRate == 0.0) { pev->sequence = 0; } SendWeaponAnim( pev->sequence ); m_flNextSecondaryAttack = gpGlobals->time + 0.3; } // Flaming Wreakage class CWreckage : public CBaseMonster { int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void Spawn( void ); void Precache( void ); void Think( void ); int m_flStartTime; }; TYPEDESCRIPTION CWreckage::m_SaveData[] = { DEFINE_FIELD( CWreckage, m_flStartTime, FIELD_TIME ), }; IMPLEMENT_SAVERESTORE( CWreckage, CBaseMonster ); LINK_ENTITY_TO_CLASS( cycler_wreckage, CWreckage ); void CWreckage::Spawn( void ) { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->takedamage = 0; pev->effects = 0; pev->frame = 0; pev->nextthink = gpGlobals->time + 0.1; if (pev->model) { PRECACHE_MODEL( (char *)STRING(pev->model) ); SET_MODEL( ENT(pev), STRING(pev->model) ); } // pev->scale = 5.0; m_flStartTime = gpGlobals->time; } void CWreckage::Precache( ) { if ( pev->model ) PRECACHE_MODEL( (char *)STRING(pev->model) ); } void CWreckage::Think( void ) { StudioFrameAdvance( ); pev->nextthink = gpGlobals->time + 0.2; if (pev->dmgtime) { if (pev->dmgtime < gpGlobals->time) { UTIL_Remove( this ); return; } else if (RANDOM_FLOAT( 0, pev->dmgtime - m_flStartTime ) > pev->dmgtime - gpGlobals->time) { return; } } Vector VecSrc; VecSrc.x = RANDOM_FLOAT( pev->absmin.x, pev->absmax.x ); VecSrc.y = RANDOM_FLOAT( pev->absmin.y, pev->absmax.y ); VecSrc.z = RANDOM_FLOAT( pev->absmin.z, pev->absmax.z ); MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, VecSrc ); WRITE_BYTE( TE_SMOKE ); WRITE_COORD( VecSrc.x ); WRITE_COORD( VecSrc.y ); WRITE_COORD( VecSrc.z ); WRITE_SHORT( g_sModelIndexSmoke ); WRITE_BYTE( RANDOM_LONG(0,49) + 50 ); // scale * 10 WRITE_BYTE( RANDOM_LONG(0, 3) + 8 ); // framerate MESSAGE_END(); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/h_cycler.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |