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DEP_CPP_AGRUN=\ ".\activity.h"\ ".\cbase.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\hornet.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ ".\soundent.h"\ ".\squadmonster.h"\ ".\util.h"\ ".\weapons.h"\ "$(INTDIR)\agrunt.obj" : $(SOURCE) $(DEP_CPP_AGRUN) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\islave.cpp !IF "$(CFG)" == "hl - Win32 Release" DEP_CPP_ISLAV=\ "..\engine\const.h"\ "..\engine\custom.h"\ "..\engine\cvardef.h"\ "..\engine\eiface.h"\ "..\engine\progdefs.h"\ "..\engine\progs.h"\ ".\activity.h"\ ".\cbase.h"\ ".\cdll_dll.h"\ ".\effects.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ ".\soundent.h"\ ".\squadmonster.h"\ ".\util.h"\ ".\vector.h"\ ".\weapons.h"\ "$(INTDIR)\islave.obj" : $(SOURCE) $(DEP_CPP_ISLAV) "$(INTDIR)" !ELSEIF "$(CFG)" == "hl - Win32 Debug" 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"$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)" !ELSEIF "$(CFG)" == "hl - Win32 HLDEMO Release" DEP_CPP_CROWB=\ ".\activity.h"\ ".\cbase.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\gamerules.h"\ ".\items.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\nodes.h"\ ".\player.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ ".\util.h"\ ".\weapons.h"\ "$(INTDIR)\crowbar.obj" : $(SOURCE) $(DEP_CPP_CROWB) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gauss.cpp !IF "$(CFG)" == "hl - Win32 Release" DEP_CPP_GAUSS=\ "..\engine\const.h"\ "..\engine\custom.h"\ "..\engine\cvardef.h"\ "..\engine\eiface.h"\ "..\engine\progdefs.h"\ "..\engine\progs.h"\ "..\engine\shake.h"\ ".\activity.h"\ ".\cbase.h"\ ".\cdll_dll.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\gamerules.h"\ ".\items.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\nodes.h"\ ".\player.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ 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# End Source File ################################################################################ # Begin Source File SOURCE=.\soundent.cpp !IF "$(CFG)" == "hl - Win32 Release" DEP_CPP_SOUNDE=\ "..\engine\const.h"\ "..\engine\custom.h"\ "..\engine\cvardef.h"\ "..\engine\eiface.h"\ "..\engine\progdefs.h"\ "..\engine\progs.h"\ ".\activity.h"\ ".\cbase.h"\ ".\cdll_dll.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ ".\soundent.h"\ ".\util.h"\ ".\vector.h"\ "$(INTDIR)\soundent.obj" : $(SOURCE) $(DEP_CPP_SOUNDE) "$(INTDIR)" !ELSEIF "$(CFG)" == "hl - Win32 Debug" DEP_CPP_SOUNDE=\ "..\engine\const.h"\ "..\engine\custom.h"\ "..\engine\cvardef.h"\ "..\engine\eiface.h"\ "..\engine\progdefs.h"\ "..\engine\progs.h"\ ".\activity.h"\ ".\cbase.h"\ ".\cdll_dll.h"\ ".\enginecallback.h"\ ".\extdll.h"\ ".\monsterevent.h"\ ".\monsters.h"\ ".\saverestore.h"\ ".\schedule.h"\ ".\skill.h"\ ".\soundent.h"\ ".\util.h"\ ".\vector.h"\ 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# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/src/dlls/hl.mak | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |