/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // skill.cpp - code for skill level concerns //========================================================= #include "extdll.h" #include "util.h" #include "skill.h" skilldata_t gSkillData; //========================================================= // take the name of a cvar, tack a digit for the skill level // on, and return the value.of that Cvar //========================================================= float GetSkillCvar( char *pName ) { int iCount; float flValue; char szBuffer[ 64 ]; iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel ); flValue = CVAR_GET_FLOAT ( szBuffer ); if ( flValue <= 0 ) { ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer ); } return flValue; }
# | Change | User | Description | Committed | |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/skill.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |