No recursive add/edit/delete
Unity Asset Store user Jordan:
> "... the most glaring issue I see right off the bat is the lack of recusive add/edit. I
> expected the behaviour in the plugin to match P4V, where an action on a folder also
> does that action on all files under that folder."
>
> "From what I can tell, the GetDeepSelectedEffectivePaths call uses
> Selection.GetFiltered(typeof(Object), SelectionMode.Assets), which should actually be
> SelectionMode.DeepAssets instead."
>
> "So far so good, but I'd like to see behaviour match closer to P4 (command line) and
> P4V. I haven't been able to get the 'Use P4 Config' option to work yet, but that's not a
> big deal. Also, Unity 5 support would be awesome!"