10 years agop4pzp committed change 15340 into minor corrections | ||
Add a comment | ||
10 years agop4pzp modified job000321 for DllNotFoundException on Windows 7 Professional 64bit machine and Unity 5.1.2 Forum user Tadanori Nakagawa reports: On Windows 7 Professional 64b...it machine, I cannot use P4Connect with Unity 5.1.2 as the following error is occurred: DllNotFoundException: Assets/P4Connect/Editor/x86_64/p4bridge.dll Perforce.P4.P4Server,,ctor (System.String server, System.String user, System.String ws_client, System.String cwd) (at C:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/P4Server.internal.cs:296) « | ||
10 years agop4pzp created job000321 for DllNotFoundException on Windows 7 Professional 64bit machine and Unity 5.1.2 | ||
10 years agop4pzp created job000227 for | ||
10 years agop4pzp modified job000221 for perforce-software-p4convert: | ||
10 years agop4pzp created job000169 for No recursive add/edit/delete Unity Asset Store user Jordan: > "... the most glaring issue I see right off the bat is the lack of rec...usive add/edit. I > expected the behaviour in the plugin to match P4V, where an action on a folder also > does that action on all files under that folder." > > "From what I can tell, the GetDeepSelectedEffectivePaths call uses > Selection.GetFiltered(typeof(Object), SelectionMode.Assets), which should actually be > SelectionMode.DeepAssets instead." > > "So far so good, but I'd like to see behaviour match closer to P4 (command line) and > P4V. I haven't been able to get the 'Use P4 Config' option to work yet, but that's not a > big deal. Also, Unity 5 support would be awesome!" « | ||
10 years agop4pzp modified job000144 for Closed as duplicate of job000134: https://swarm.workshop.perforce.com/jobs/job000134 Request for support for Unity 5. User/reviewer reque...st from the Unity Asset Store « | ||
10 years agop4pzp created job000153 for | ||
10 years agop4pzp created job000152 for UI extremely laggy and unresponsive when significant changes are made. Unity Asset Store user Troy says: "When significant changes are made (say re...moving a large asset with many scripts), the UI for perforce in Unity becomes extremely laggy and unresponsive when changes need to be submitted. In my case, I needed to remove the uScript framework for an update requiring a change to over 1000 files. Perforce came to a crawl, so perhaps there are some issues with how it is handling its' changelist within the editor as after the submit is completed and the list is cleared.. performance returned to normal." « | ||
10 years agop4pzp created job000151 for | ||
10 years agop4pzp created job000150 for | ||
10 years agop4pzp modified job000124 for | ||
10 years agop4pzp created job000147 for | ||
10 years agop4pzp created job000146 for | ||
10 years agop4pzp modified job000143 for | ||
10 years agop4pzp modified job000143 for | ||
10 years agop4pzp created job000144 for Request for support for Unity 5. User/reviewer request from the Unity Asset Store | ||
10 years agop4pzp created job000143 for | ||
11 years agop4pzp created job000070 for Request from a user testing P4Polarion: > Would it be possible to add to the Repository Settings page of the > integration tool a funct...ion for the user for checking the connection > to the Perforce server or a field showing the result of the server > connection test automatically conducted by the integration tool, like > the [Server status] field on the [Perforce Server Sources] tab of > P4DTG? > > As the current integration tool does not have such function or field, > when Polarion fails connecting to the Perforce server, the user is > required to open the error log of Polarion and look for the causes of > the connection problem, which is very time-consuming. « | ||
Adjust when notifications are sent to you about reviews that you're associated with (as an author, reviewer, project member or moderator).