P4HL.txt #1

  • //
  • guest/
  • lester_cheung/
  • wiki-archive/
  • mediawiki/
  • P4HL.txt
  • View
  • Commits
  • Open Download .zip Download (1013 B)
{{Antiquated}}
__NOTOC__
{{Project|P4HL|curator=Sam Stafford|language=C/C++|path=//guest/sam_stafford/p4hl/|screen=P4HL.jpg}}
== Perforce Half-Life modification ==

===Description===
P4HL is a simple client interface that provides browsing of a Perforce depot as floating solid objects in a 3D landscape.  It connects to the Perforce server via the [http://www.perforce.com/perforce/loadsupp.html#api Perforce C/C++ API], and the display is provided by the [http://en.wikipedia.org/wiki/Half-Life Half-Life] engine via the publicly available Half-Life SDK.  (There are no current plans to port P4HL to the newer [http://developer.valvesoftware.com/wiki/SDK_Docs Source] engine.)

See the {{DepotFile|//guest/sam_stafford/p4hl/relnotes.txt|release notes}} for installation and usage instructions.

===Trivia===
P4HL was the first Perforce client to provide a graphical display of integration history.

===Screenshots===
[[Image:P4HL.jpg|P4HL screenshot|800px]]

{{Sam Stafford}}

[[Category:Perforce integrations]]
# Change User Description Committed
#1 13792 Lester Cheung Archive of wiki.workshop.perforce.com in raw (mediawiki) and markdown formats.