/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cdll_dll.h // this file is included by both the game-dll and the client-dll, #ifndef CDLL_DLL_H #define CDLL_DLL_H #define MAX_WEAPONS 32 // ??? #define MAX_WEAPON_SLOTS 5 // hud item selection slots #define MAX_ITEM_TYPES 6 // hud item selection slots #define MAX_ITEMS 5 // hard coded item types #define HIDEHUD_WEAPONS ( 1<<0 ) #define HIDEHUD_FLASHLIGHT ( 1<<1 ) #define HIDEHUD_ALL ( 1<<2 ) #define HIDEHUD_HEALTH ( 1<<3 ) #define MAX_AMMO_TYPES 32 // ??? #define MAX_AMMO_SLOTS 32 // not really slots #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define WEAPON_SUIT 31 #endif
# | Change | User | Description | Committed | |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/cdll_dll.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |