// clientluser.h: interface for the ClientLuser class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CLIENTLUSER_H__7BCA717A_7572_4784_A1E9_39EBE88FA02D__INCLUDED_) #define AFX_CLIENTLUSER_H__7BCA717A_7572_4784_A1E9_39EBE88FA02D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "clientuser.h" /* The ClientLuser class is a very simple ClientUser subclass - all it does, * really, is take whatever it would have output to the screen, and dump it * into a StrBuf. */ class ClientLuser : public ClientUser { public: StrBuf message; ClientLuser(); virtual ~ClientLuser(); void OutputInfo( char level, const_char *data ); void OutputText( const_char *data, int length ); }; #endif // !defined(AFX_CLIENTLUSER_H__7BCA717A_7572_4784_A1E9_39EBE88FA02D__INCLUDED_)
# | Change | User | Description | Committed | |
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#2 | 1689 | Sam Stafford |
Integrate 02.1 API and code cleanup to P4HL. Lots of work. Phew. |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/clientluser.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |