<html> <body> <pre> <h1>Build Log</h1> <h3> --------------------Configuration: hl - Win32 Profile-------------------- </h3> <h3>Command Lines</h3> Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5D.tmp" with contents [ /nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "OS_NT" /D "CASE_INSENSITIVE" /Fr".\Profilehl/" /Fp".\Profilehl/p4hl.pch" /YX /Fo".\Profilehl/" /Fd".\Profilehl/" /FD /c "C:\public\p4hl\src\dlls\objectinfo.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5D.tmp" Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5E.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def" /force /out:".\Profilehl/hl.dll " /implib:".\Profilehl/hl.lib" .\Profilehl\aflock.obj .\Profilehl\airtank.obj .\Profilehl\animating.obj .\Profilehl\animation.obj .\Profilehl\barney.obj .\Profilehl\bmodels.obj .\Profilehl\buttons.obj .\Profilehl\cbase.obj .\Profilehl\ChangeNode.obj .\Profilehl\ChangeSorter.obj .\Profilehl\client.obj .\Profilehl\ClientDepotUser.obj .\Profilehl\ClientDirUser.obj .\Profilehl\ClientFileUser.obj .\Profilehl\clientloguser.obj .\Profilehl\clientluser.obj .\Profilehl\clientuser.obj .\Profilehl\combat.obj .\Profilehl\crossbow.obj .\Profilehl\crowbar.obj .\Profilehl\defaultai.obj .\Profilehl\doors.obj .\Profilehl\effects.obj .\Profilehl\egon.obj .\Profilehl\explode.obj .\Profilehl\FileHead.obj .\Profilehl\FileLogCache.obj .\Profilehl\FileRev.obj .\Profilehl\flyingmonster.obj .\Profilehl\func_break.obj .\Profilehl\func_tank.obj .\Profilehl\game.obj .\Profilehl\gamerules.obj .\Profilehl\gauss.obj .\Profilehl\genericmonster.obj .\Profilehl\ggrenade.obj .\Profilehl\globals.obj .\Profilehl\gman.obj .\Profilehl\h_ai.obj .\Profilehl\h_battery.obj .\Profilehl\h_cine.obj .\Profilehl\h_cycler.obj .\Profilehl\h_export.obj .\Profilehl\handgrenade.obj .\Profilehl\healthkit.obj .\Profilehl\hl_wpn_glock.obj .\Profilehl\hornet.obj .\Profilehl\hornetgun.obj .\Profilehl\items.obj .\Profilehl\leech.obj .\Profilehl\lights.obj .\Profilehl\ListNode.obj .\Profilehl\maprules.obj .\Profilehl\monstermaker.obj .\Profilehl\monsters.obj .\Profilehl\monsterstate.obj .\Profilehl\mortar.obj .\Profilehl\mp5.obj .\Profilehl\multiplay_gamerules.obj .\Profilehl\nodes.obj .\Profilehl\ObjectDepot.obj .\Profilehl\ObjectDir.obj .\Profilehl\ObjectFile.obj .\Profilehl\objectinfo.obj .\Profilehl\ObjectRev.obj .\Profilehl\pathcorner.obj .\Profilehl\plane.obj .\Profilehl\plats.obj .\Profilehl\player.obj .\Profilehl\pm_debug.obj .\Profilehl\pm_math.obj .\Profilehl\pm_shared.obj .\Profilehl\python.obj .\Profilehl\rat.obj .\Profilehl\roach.obj .\Profilehl\rpg.obj .\Profilehl\satchel.obj .\Profilehl\schedule.obj .\Profilehl\scientist.obj .\Profilehl\scripted.obj .\Profilehl\shotgun.obj .\Profilehl\singleplay_gamerules.obj .\Profilehl\skill.obj .\Profilehl\sound.obj .\Profilehl\soundent.obj .\Profilehl\spectator.obj .\Profilehl\squadmonster.obj .\Profilehl\squeakgrenade.obj .\Profilehl\subs.obj .\Profilehl\talkmonster.obj .\Profilehl\teamplay_gamerules.obj .\Profilehl\tempmonster.obj .\Profilehl\triggers.obj .\Profilehl\tripmine.obj .\Profilehl\turret.obj .\Profilehl\util.obj .\Profilehl\weapons.obj .\Profilehl\weaponshort.obj .\Profilehl\world.obj .\Profilehl\xen.obj .\Profilehl\zombie.obj .\libsupp.lib .\librpc.lib .\libclient.lib ] Creating command line "link.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5E.tmp" Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5F.bat" with contents [ @echo off p4 edit C:\SIERRA\Half-Life\p4hl\dlls\p4hl.dll C:\SIERRA\Half-Life\p4hl\dlls\p4hl.map copy .\Profilehl\hl.dll C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll copy .\Profilehl\hl.map C:\Sierra\Half-Life\p4hl\dlls\p4hl.map ] Creating command line "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5F.bat" Compiling... objectinfo.cpp Linking... Creating library .\Profilehl/hl.lib and object .\Profilehl/hl.exp <h3>Output Window</h3> Copying to C:\Sierra\Half-Life\p4hl\dlls //guest/sam_stafford/p4hl/dist/dlls/p4hl.dll#3 - currently opened for edit //guest/sam_stafford/p4hl/dist/dlls/p4hl.map#3 - currently opened for edit 1 file(s) copied. 1 file(s) copied. Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP63.tmp" with contents [ /nologo /o".\Profilehl/hl.bsc" .\Profilehl\aflock.sbr .\Profilehl\airtank.sbr .\Profilehl\animating.sbr .\Profilehl\animation.sbr .\Profilehl\barney.sbr .\Profilehl\bmodels.sbr .\Profilehl\buttons.sbr .\Profilehl\cbase.sbr .\Profilehl\ChangeNode.sbr .\Profilehl\ChangeSorter.sbr .\Profilehl\client.sbr .\Profilehl\ClientDepotUser.sbr .\Profilehl\ClientDirUser.sbr .\Profilehl\ClientFileUser.sbr .\Profilehl\clientloguser.sbr .\Profilehl\clientluser.sbr .\Profilehl\clientuser.sbr .\Profilehl\combat.sbr .\Profilehl\crossbow.sbr .\Profilehl\crowbar.sbr .\Profilehl\defaultai.sbr .\Profilehl\doors.sbr .\Profilehl\effects.sbr .\Profilehl\egon.sbr .\Profilehl\explode.sbr .\Profilehl\FileHead.sbr .\Profilehl\FileLogCache.sbr .\Profilehl\FileRev.sbr .\Profilehl\flyingmonster.sbr .\Profilehl\func_break.sbr .\Profilehl\func_tank.sbr .\Profilehl\game.sbr .\Profilehl\gamerules.sbr .\Profilehl\gauss.sbr .\Profilehl\genericmonster.sbr .\Profilehl\ggrenade.sbr .\Profilehl\globals.sbr .\Profilehl\gman.sbr .\Profilehl\h_ai.sbr .\Profilehl\h_battery.sbr .\Profilehl\h_cine.sbr .\Profilehl\h_cycler.sbr .\Profilehl\h_export.sbr .\Profilehl\handgrenade.sbr .\Profilehl\healthkit.sbr .\Profilehl\hl_wpn_glock.sbr .\Profilehl\hornet.sbr .\Profilehl\hornetgun.sbr .\Profilehl\items.sbr .\Profilehl\leech.sbr .\Profilehl\lights.sbr .\Profilehl\ListNode.sbr .\Profilehl\maprules.sbr .\Profilehl\monstermaker.sbr .\Profilehl\monsters.sbr .\Profilehl\monsterstate.sbr .\Profilehl\mortar.sbr .\Profilehl\mp5.sbr .\Profilehl\multiplay_gamerules.sbr .\Profilehl\nodes.sbr .\Profilehl\ObjectDepot.sbr .\Profilehl\ObjectDir.sbr .\Profilehl\ObjectFile.sbr .\Profilehl\objectinfo.sbr .\Profilehl\ObjectRev.sbr .\Profilehl\pathcorner.sbr .\Profilehl\plane.sbr .\Profilehl\plats.sbr .\Profilehl\player.sbr .\Profilehl\pm_debug.sbr .\Profilehl\pm_math.sbr .\Profilehl\pm_shared.sbr .\Profilehl\python.sbr .\Profilehl\rat.sbr .\Profilehl\roach.sbr .\Profilehl\rpg.sbr .\Profilehl\satchel.sbr .\Profilehl\schedule.sbr .\Profilehl\scientist.sbr .\Profilehl\scripted.sbr .\Profilehl\shotgun.sbr .\Profilehl\singleplay_gamerules.sbr .\Profilehl\skill.sbr .\Profilehl\sound.sbr .\Profilehl\soundent.sbr .\Profilehl\spectator.sbr .\Profilehl\squadmonster.sbr .\Profilehl\squeakgrenade.sbr .\Profilehl\subs.sbr .\Profilehl\talkmonster.sbr .\Profilehl\teamplay_gamerules.sbr .\Profilehl\tempmonster.sbr .\Profilehl\triggers.sbr .\Profilehl\tripmine.sbr .\Profilehl\turret.sbr .\Profilehl\util.sbr .\Profilehl\weapons.sbr .\Profilehl\weaponshort.sbr .\Profilehl\world.sbr .\Profilehl\xen.sbr .\Profilehl\zombie.sbr] Creating command line "bscmake.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP63.tmp" Creating browse info file... <h3>Output Window</h3> <h3>Results</h3> hl.dll - 0 error(s), 0 warning(s) </pre> </body> </html>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#2 | 971 | Sam Stafford | Have the ObjectInfo run a "p4 info" every 30 seconds. | ||
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/src/dlls/hl.plg | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |