/*** * * Copyright (c) 1999, 2000, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // entity_types.h #if !defined( ENTITY_TYPESH ) #define ENTITY_TYPESH #define ET_NORMAL 0 #define ET_PLAYER 1 #define ET_TEMPENTITY 2 #define ET_BEAM 3 // BMODEL or SPRITE that was split across BSP nodes #define ET_FRAGMENTED 4 #endif // !ENTITY_TYPESH
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#2 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |