9 years agopmclary modified job000176 for P4Connect ignores exclusionary mappings in workspace client view | ||
1 comment | ||
9 years agopmclary modified job000152 for UI extremely laggy and unresponsive when significant changes are made. Unity Asset Store user Troy says: "When significant changes are made (say rem...oving a large asset with many scripts), the UI for perforce in Unity becomes extremely laggy and unresponsive when changes need to be submitted. In my case, I needed to remove the uScript framework for an update requiring a change to over 1000 files. Perforce came to a crawl, so perhaps there are some issues with how it is handling its' changelist within the editor as after the submit is completed and the list is cleared.. performance returned to normal." « | ||
9 years agopmclary modified job000151 for | ||
9 years agopmclary modified job000188 for Perforce's call to SetDllDirectory() is interfering with other Packages We've just integrated Audiokinetic's Wwise audio package for Unity and found... that it disagrees with Perforce changing the default DLL directory. The error we're getting is: Failed to load 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' with error 'The specified module could not be found. ', GetDllDirectory returned 'C:\Path\to\Project\Assets\P4Connect\Editor'. If GetDllDirectory returned non empty path, check that you're using SetDirectoryDll correctly. AkInitializer:Awake() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:171) AkInitializer:Awake() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:93) Is it possible to restore the DLL directory after it's loaded the relevant DLLs? This is so heinous a bug we've had to completely remove the Perforce integration in order to continue using Wwise. Perforce server version "p4 -Ztag info" : ... serverVersion P4D/NTX64/2014.2/978861 (2014/12/19) P4Connect release (look at the bottom right corner of the Perforce Configuration window) : P4Connect 2.7 betaR.12101 Unity3d Version : Unity 5.0.0b22 (32 bit) Operating system version, 32bit or 64bit : Windows 7, SP1, 64 bit. « | ||
9 years agopmclary modified job000403 for perforce-software-workshop: Would it be possible to add a job status of status=duplicate to public.perforce.com:1666 ? When users see a duplicate job now, it's just marked '...closed', leading them to believe that we've just shined it on, when in fact we haven't. It's the kind of thing that annoys and alienates people needlessly. This would also simplify workshop <-> internal Jobs replication: For the open source integrations we're working on, we'd like the Workshop jobs to be authoritative, rather than our internal jobs being authoritative. If we mark the jobs in the Workshop as status=suspended but then mark the equivalent internal job as status=duplicate, the Workshop<-->Internal jobs replication is then out of whack. « | ||
9 years agopmclary modified job000351 for Configuration saving does not work properly on OS X. When set to use EditorPrefs, P4Connect simply just did not actually remember any settings... after restarting Unity. Workaround was to change to use a config file (and annoying cause we have to constantly ignore this file in all our external p4 tools), now P4Connect remembers settings, however now the settings window still states it's using "EditorPrefs", touching it and saying to use editor prefs again breaks it all over again. « | ||
9 years agopmclary modified job000351 for Configuration saving does not work properly on OS X. When set to use EditorPrefs, P4Connect simply just did not actually remember any settings... after restarting Unity. Workaround was to change to use a config file (and annoying cause we have to constantly ignore this file in all our external p4 tools), now P4Connect remembers settings, however now the settings window still states it's using "EditorPrefs", touching it and saying to use editor prefs again breaks it all over again. « | ||
9 years agopmclary modified job000389 for Double clicking a directory will cause an Exception: NullReferenceException: Object reference not set to an instance of an object P4Connect.Engine.G...etFileState (Perforce.P4.FileSpec aFile, P4Connect.PerforceConnection aConnection) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:703) P4Connect.Engine.GetFileState (System.String arPath, P4Connect.PerforceConnection aConnection) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:690) P4Connect.Queries+<>c__DisplayClass2.<GetFileState>b__0 (P4Connect.PerforceConnection con) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Queries.cs:21) P4Connect.Engine.PerformConnectionOperation (System.Action`1 aConnectionOperation) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:826) UnityEngine.Debug:LogException(Exception) P4Connect.Engine:LogP4Exception(Exception) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:2014) P4Connect.Engine:PerformConnectionOperation(Action`1) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:831) P4Connect.Queries:GetFileState(String) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.Queries.cs:21) P4Connect.AssetBridge:OpenFile(Int32, Int32) (at c:/tmp/57805486/depot/main/p4-connect/src/P4Connect/P4Connect/P4Connect.AssetBridge.cs:130) UnityEditor.DockArea:OnGUI() « | ||
9 years agopmclary modified job000344 for P4Connect does not respect the the typemap setup on the server. This appears to have been reported in Job 175, but that job has been closed and... the issue still remains. If I have my server typemap set to make all .prefabs +l and all .cs files +w, whenver I add a new prefab or C# source file from within Unity it should automatically appear added to the default changelist with those filetype attributes, but they do not. An example typemap set on the server: # Perforce File Type Mapping Specifications. # # TypeMap: a list of filetype mappings; one per line. # Each line has two elements: # # Filetype: The filetype to use on 'p4 add'. # # Path: File pattern which will use this filetype. # # See 'p4 help typemap' for more information. TypeMap: text+w //....cs text+l //....prefab Version Info: Server version: P4D/DARWIN90X86_64/2015.1/1073410 (2015/06/11) Server Operating System: Mac OSX 10.10.5 Unity Version: 5.1.3f1 P4Connect: 2015.2.122.0542 Client Operating System: Mac OSX 10.10.5 « | ||
9 years agopmclary modified job000388 for | ||
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