// ObjectRev.h: interface for the CObjectRev class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_OBJECTREV_H__0A3069DB_6F7D_42AB_822C_5FE5F0C2C934__INCLUDED_) #define AFX_OBJECTREV_H__0A3069DB_6F7D_42AB_822C_5FE5F0C2C934__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef ERROR_H #include "error.h" #define ERROR_H #endif #include "FileLogCache.h" #include "clientluser.h" #include "extdll.h" #include "vector.h" #include "decals.h" #ifndef UTIL_H #include "util.h" #endif #include "cbase.h" #include "monsters.h" #include "weapons.h" #ifndef NO_NODE #include "nodes.h" #endif #include "player.h" #ifndef MAX_WORLD_SOUNDS #include "soundent.h" #endif #include "shake.h" #include "gamerules.h" class CObjectRev : public CBaseEntity { public: CObjectRev(); // virtual ~CObjectRev(); void Spawn ( ); void Precache ( ); void Think ( ); void Touch(CBaseEntity*); void Long (CBasePlayer*); void Expand (CBasePlayer*); int BeamSprite; CBaseEntity* parent; StrBuf filerev; FileRev* revobj; CBaseEntity* from; CBaseEntity* next; short type; short red; short green; short blue; short bright; }; #endif // !defined(AFX_OBJECTREV_H__0A3069DB_6F7D_42AB_822C_5FE5F0C2C934__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#2 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |